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Traveller-digest      Sunday, December 5 1999      Volume 1999 : Number 1444<BR>
<BR>
<BR>
<BR>
(R)1996. Traveller is a registered trademark of FarFuture Enterprises.<BR>
All rights reserved.<BR>
<BR>
The following topics are covered in this digest:<BR>
<BR>
Re: Sci fi films<BR>
Re: Different Technologies<BR>
Re 3D Mapping<BR>
Re: Australia reclassified to type 3 Government<BR>
Re: Sci fi films<BR>
Re: OT: Must buy game<BR>
Re: OT: Must buy game (No go on Nova)<BR>
Re: 3D star maps<BR>
Re: OT: (No go on Nova)<BR>
Re: Superpowers<BR>
Re: OT: (No go on Nova)<BR>
RE: 3D to 2D mapping<BR>
Re: Morons with wrenches [was sci-fi films]<BR>
Re: Re CGI scripts<BR>
Re: Sci fi films<BR>
Re: 3D star maps<BR>
<BR>
----------------------------------------------------------------------<BR>
<BR>
Date: Sun, 05 Dec 1999 02:32:39 -0600<BR>
From: Black ICE <wombat@premier.net><BR>
Subject: Re: Sci fi films<BR>
<BR>
"Josh W. Spencer" wrote:<BR>
> <BR>
> Thomas Vickers wrote:<BR>
> ><BR>
> > Like my friend who did his duty in the American Navy claims<BR>
> > "Navy ships have lots of chrome so that bored sailors can polish it"<BR>
> ><BR>
> > Probably true in any situation involving the military and bored recruits :)<BR>
> <BR>
> And did you hear the US Navy is considering getting rid of that<BR>
> time-tested tradition of "swabbing the decks" and having some private<BR>
> firm clean the ship while in port??????????<BR>
> <BR>
> AAAAAAARRRRRRRRGGGGGGGGGHHHHHHHHHH!!!!!<BR>
<BR>
Don't forget, this is the same Navy that installed Win NT as the OS for<BR>
just about everything on one of its AEGIS cruisers (I forget which one).<BR>
<BR>
Just imagine...<BR>
<BR>
The Iranians have declared the Strait of Hormuz closed to ships not<BR>
flagged in Muslim countries.  To force the issue, USS AEGIS NT is<BR>
assigned to escort two Panamanian-flag oil tankers to Manama, Bahrain. <BR>
The ESM det aboard AEGIS NT reports multiple SILKWORM anti-ship missile<BR>
seeker heads inbound, range 20 nautical miles and closing...<BR>
<BR>
BLUE SCREEN OF DEATH!<BR>
<BR>
ObTrav:  A good reason not to use High automation on warship designs....<BR>
<BR>
- -- <BR>
AuricTech Shipyards Journeyman Gearhead<BR>
"Gold-Plated [tm] solutions for copper-plated problems!" (r)<BR>
http://www.geocities.com/Area51/Shadowlands/9776<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 5 Dec 1999 00:36:37 -0800<BR>
From: Richard Hough <corvus@telus.net><BR>
Subject: Re: Different Technologies<BR>
<BR>
>  >>seem to have discovered gravitics independently in their quest to wipe<BR>
>>>out the race inhabiting their nearby moon or planet (I forget which<BR>
>>>it was).<BR>
>><BR>
>>I thought the K'kree discovered gravitics right after defeating those<BR>
>>aliens, who already had gravitic technology. What a coincidence!<BR>
><BR>
>   They got to their moon using their own tech first, then fought high-<BR>
>tech sophonts. Per MTJ4 (?), their may have been archeological material<BR>
>on Kirur itself to aid them, but that could be argued for any species.<BR>
<BR>
I dug my copy of MTJ4 out to check. The timeline does not go into <BR>
detail, but when the Droashav invaded the Kirur system, the K'Kree <BR>
could not have been above TL 7. After defeating the Droashav on <BR>
Kirur, the K'Kree then attacked the main base on Kirrixur using TL 9 <BR>
equipment. Yes, I know page 48 says K'Kree scientists were <BR>
miraculously able to advance 2 tech levels in a mere 25 years, but <BR>
remember this is in the *player information area*, and the paragraph <BR>
above that one says "K'Kree records are hazy at this point". Also <BR>
note that the K'Kree did not invent jump drive at this time.<BR>
<BR>
The referee-only section mentions the Droashav were at least TL 9, <BR>
with one exception; they did not have jump drive. This section also <BR>
states they had bases on Kirur itself, which were overrun by the <BR>
technologically inferior but numerically superior K'Kree. Later the <BR>
K'Kree reach TL 9 themselves, with one exception; no jump drive.<BR>
<BR>
So the situation is one where TL 9 aliens invade a lower tech planet <BR>
and begin slaughtering its inhabitants.  But the natives win. The <BR>
natives reach TL 9 and turn the tables on the invaders. Now I agree <BR>
the book does not spell it out for you, but which do you think is <BR>
more plausible:<BR>
<BR>
A: The natives ignore all the grav craft, fusion reactors, and laser <BR>
weapons lying around the aliens have been using to subjugate them and <BR>
begin a crash research program. Starting from nothing, the previously <BR>
technologically conservative natives are able to invent all the <BR>
invaders' technology, but not other technology at the same tech level <BR>
which the invaders did not have.<BR>
<BR>
B: The natives reverse-engineer the captured equipment.<BR>
<BR>
The important point, which the player information does not mention, <BR>
is that the K'Kree didn't have to travel to their moon first. The <BR>
Droashav had bases on Kirur with grav and fusion tech.<BR>
- --<BR>
Richard Hough<BR>
rdhough@telus.net<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sat, 4 Dec 1999 23:53:35 -0900<BR>
From: "William F. Hostman" <aramis@gci.net><BR>
Subject: Re 3D Mapping<BR>
<BR>
>I wonder if a possible solution might not be a program that could generate<BR>
>a separate map (preferably scalable, in postscript) for each and every<BR>
>star?  Each map would show all stars within, say, 7 or 8 pc of the star,<BR>
>with all Jump-6-or-less routes from that star delineated and distances<BR>
>marked.  Or it could generate a distance table for each star, listing the<BR>
>distances to its reachable neighbors.  This would save a lot of time<BR>
>working out routes during game play.<BR>
><BR>
>Does this sound at all do-able?  If I were a programmer, I'd try to write<BR>
>it myself.<BR>
><BR>
>Thinking out loud,<BR>
><BR>
Easier item for useage... Generate the following table for each system<BR>
<BR>
Systems (Random names, no real corelataions units in parsecs)<BR>
ID: Name	X	Y	Z<BR>
A: Pobis	6	8	2<BR>
B: Regnar	6	6	4<BR>
C: Dumquats	0	9	4<BR>
D: Delquats	0	7	3<BR>
E: Tellis	1	3	0<BR>
F: Bogus	2	1	5<BR>
<BR>
Distance rounded nearest parsec.<BR>
Table A-E:B-F<BR>
	F	E	D	C	B<BR>
A	9	7	6	6	3<BR>
B	6	7	6	7<BR>
C	8	7	2<BR>
D	7	5<BR>
E	5<BR>
<BR>
<BR>
What you do is create the tables so that you have the next page (assuming<BR>
same sizes) gover another table. Realistically, such tables typically can<BR>
be put about 20 entries per side on A4/Letter portrait, more with smaller<BR>
point sizes.<BR>
A sample of the index assuming the above table is max size...<BR>
A-E:G-K, A-E:L-P, F-J:G-K, F-J:L-P, K-O:L-P<BR>
<BR>
How you use the index is to look up the lower ID'd point, then, within it's<BR>
range, the higher ID'd point, regaurdless of origin or destination. I've<BR>
not done this recently, but I once did this for the 2300 NSL, and it was<BR>
rounded to nearest 0.1LY. It can be done in Excell or nearly any other<BR>
spreadsheet which can hold the whole of the dataset. Mind you, you wind up<BR>
entering the data twice... once across and once down. A fairly simple C<BR>
program can do it, too.<BR>
<BR>
These type tables are used in StarWars RPG... but they do not correlate<BR>
directly due to background assumptions there...<BR>
<BR>
You may want to set your data display to autobold the results.<BR>
<pipedream><BR>
Hmm... Sounds like time to do an HTML generator in C.... I don't have the<BR>
time to write and Debug.... but it would be a good project. You could use<BR>
the following struct<BR>
Struct SystemRecord<BR>
{	int ID;<BR>
	float X;<BR>
	float Y;<BR>
	float Z;<BR>
	int *nextPtr;<BR>
	int *prevPtr;<BR>
};<BR>
and just set your break points in iterative runs...<BR>
It does mean also creating an index by name, and an index by ID number.<BR>
Have the program generate the HTML tables as separate pages each as one<BR>
file out, then the index by name as a separate file, and the TOC page as a<BR>
third.<BR>
</pipedream><BR>
<BR>
While it doesn't actually map, it does give you a compressed but full<BR>
access listing. If done right, the index itself is a similar table....<BR>
	L-P	G-K	B-F<BR>
A-E	FNo3	FNo2	FNo1<BR>
F-J	FNo5	FNo4<BR>
K-O	FNo6<BR>
<BR>
<BR>
William F. Hostman  |  "Smith & Wesson: THe original Point and Click<BR>
interface!"<BR>
Aramis 0602 C55A364-C S kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge-<BR>
533<BR>
Mailto:aramis@gci.net http://home.gci.net/~aramis mailto:wilh@alaska.com<BR>
ICQ:14640742          AIM:AKAramis	ARM 1.0: 3 R H++ P+<BR>
IMTU 1.0: tc tm++ tn- t4-- tt+ to- tg-- ru+ ge 3i+ c+ jt-() au+ st- ls<BR>
pi+() ta+ he+(-) kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge- pi+<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 05 Dec 1999 21:20:50 +1100<BR>
From: David Healey <dhealey@giant.net.au><BR>
Subject: Re: Australia reclassified to type 3 Government<BR>
<BR>
On 4/12/99 Josh Spencer wrote :<BR>
<BR>
<<Snippage>><BR>
<BR>
>You sure that's not the result of the failed referendum Down Under? :) :)<BR>
<BR>
No, it's all the fault of the CIA.  Along with the Hilton Bombing, Harold<BR>
Holt's dissappearance and the 1975 dismissal.<BR>
<BR>
>BTW...When does FOOTY season start?<BR>
<BR>
Some time in Feb next year (due to the Olympics) unless you mean the<BR>
heathen game they have north of the river, in which : case who cares ??<BR>
<BR>
Dave<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 05 Dec 1999 06:16:32 -0500<BR>
From: "Josh W. Spencer" <macmanjws@earthlink.net><BR>
Subject: Re: Sci fi films<BR>
<BR>
Black ICE wrote:<BR>
> <BR>
> Don't forget, this is the same Navy that installed Win NT as the OS for<BR>
> just about everything on one of its AEGIS cruisers (I forget which one).<BR>
> <BR>
> Just imagine...<BR>
> <BR>
> The Iranians have declared the Strait of Hormuz closed to ships not<BR>
> flagged in Muslim countries.  To force the issue, USS AEGIS NT is<BR>
> assigned to escort two Panamanian-flag oil tankers to Manama, Bahrain.<BR>
> The ESM det aboard AEGIS NT reports multiple SILKWORM anti-ship missile<BR>
> seeker heads inbound, range 20 nautical miles and closing...<BR>
> <BR>
> BLUE SCREEN OF DEATH!<BR>
> <BR>
> ObTrav:  A good reason not to use High automation on warship designs....<BR>
<BR>
Perhaps the Navy better take a hint from the Army and switch their<BR>
server OS to Mac! :) :)<BR>
<BR>
- --<BR>
Josh<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 5 Dec 1999 04:56:40 -0000<BR>
From: "Matthew Bond" <mgb@akira.swinternet.co.uk><BR>
Subject: Re: OT: Must buy game<BR>
<BR>
- -----Original Message-----<BR>
From: Douglas E. Berry <gridlore@pop.mindspring.com><BR>
To: traveller@lists.imagiconline.com <traveller@lists.imagiconline.com><BR>
Date: 05 December 1999 00:11<BR>
Subject: Re: OT: Must buy game<BR>
<BR>
<BR>
>At 02:05 PM 12/4/1999 -0800, you wrote:<BR>
>>Via electronic medium on 12/4/99 8:37 AM, gridlore@pop.mindspring.com<BR>
wrote:<BR>
>><BR>
>>> "Soon the rapacious sea chickens/will carry you off<BR>
>>> and wrap you in a hard shell, yum yum."<BR>
>>> Poorly translated Argentine Taco Bell jingle.<BR>
>><BR>
>>Is this a real advertising glitch? Like the foreign soda ad saying "Drink<BR>
>>your ancestors!"? (or something like that)<BR>
><BR>
>Yes, it is.  Wonderful, ain't it?<BR>
><BR>
>It was: "Pepsi-cola raises your ancestors fromthe Dead"  (Thailand)<BR>
><BR>
<BR>
<BR>
IIRC, when Coca-Cola was first advertised in Mainland China, the slogans<BR>
used translated back into English as "Let your teeth rejoice!", and "Bite<BR>
the wax tadpole!"<BR>
<BR>
<g><BR>
<BR>
Matt<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 5 Dec 1999 11:55:56 -0000<BR>
From: "Mark S Peace" <mark.s.peace@dunelm.org.uk><BR>
Subject: Re: OT: Must buy game (No go on Nova)<BR>
<BR>
>Nope. It's not Spanish for "no go". That would be "no va", and the accented<BR>
>syllables are reversed, so it wouldn't even really sound the same. This is<BR>
a<BR>
>very popular urban legend, but its status as legend has been verified.<BR>
><BR>
>The Chevy Nova did fine in Spanish speaking markets.<BR>
><BR>
<BR>
The Vauxhall Nova as sold in th UK was called the Opel Corsa when sold in<BR>
Spain.  (Although the latest version is called the Corsa even in the UK.)<BR>
<BR>
(Vauxhall and Opel are the European parts of GM.)<BR>
<BR>
Mark.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 5 Dec 1999 12:31:54 -0000<BR>
From: "Mark S Peace" <mark.s.peace@dunelm.org.uk><BR>
Subject: Re: 3D star maps<BR>
<BR>
This is my equivalent analysis based on the Gliese data with 25 parsecs of<BR>
the Sun.<BR>
<BR>
This is no. of destinations within 1 parsec but more than 0.1 parsecs. (This<BR>
last restriction will hopefully stop binary companions showing as Jump-1<BR>
destinations.)<BR>
Destinations Star count<BR>
            0        2760<BR>
            1         470<BR>
            2         137<BR>
            3          32<BR>
            4           5<BR>
            5           2<BR>
            >5          0<BR>
<BR>
This is the same analysis but within 1.5 parsecs.<BR>
Desinations<BR>
            0        1758<BR>
            1         928<BR>
            2         410<BR>
            3         205<BR>
            4          76<BR>
            5          21<BR>
            6           8<BR>
            >6          0<BR>
<BR>
Notice I haven't found any stars that have more than 6 Jump-1 destinations<BR>
wheras Kurtis found stars with upto 25 destinations  (Any idea which this<BR>
star is?).  This would be a fairly significant main is it is true - at least<BR>
26 stars connected by Jump-1.<BR>
<BR>
Mark.<BR>
<BR>
>Jump-1 Destinations, Corrected<BR>
><BR>
>The first result column is the count of destinations available to a star at<BR>
>Jump-1.  The second column is the number of stars to which the destination<BR>
>count applies.  The third column is the percent of the total sample that<BR>
the<BR>
>star count makes up.<BR>
><BR>
>Destinations Star Count  Percent<BR>
>- ------------ ----------- -------<BR>
>0            5153        51.90<BR>
>1            2706        27.25<BR>
>2            964          9.71<BR>
>3            362          3.65<BR>
>4            180          1.81<BR>
>5            97           0.98<BR>
>6            60           0.60<BR>
>7            44           0.44<BR>
>8            38           0.38<BR>
>9            36           0.36<BR>
>10           46           0.46<BR>
>...<BR>
>15           24           0.24<BR>
>...<BR>
>20           7            0.07<BR>
>...<BR>
>25           1            0.01<BR>
>_____<BR>
><BR>
>It looks to be a tough galaxy out there for those J1 merchants - this<BR>
>(combined with the harsh J2 totals) is why fudging with the jump factors<BR>
>seems to be a popular adjustment.  These are just gross counts though..,<BR>
>what I really want to see are the numbers for J1 clusters/mains.  I'll try<BR>
>to work on that later this week.<BR>
><BR>
>Kurtis<BR>
><BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 5 Dec 1999 09:00:19 -0500<BR>
From: "Daniel Phelps" <phelpsd@gate.net><BR>
Subject: Re: OT: (No go on Nova)<BR>
<BR>
Was written:<BR>
<BR>
>The Vauxhall Nova as sold in th UK was called the Opel Corsa when sold in<BR>
>Spain.  (Although the latest version is called the Corsa even in the UK.)<BR>
><BR>
>(Vauxhall and Opel are the European parts of GM.)<BR>
><BR>
>Mark.<BR>
><BR>
On a simular note it is my understanding that the mini Japanese SUV called<BR>
the "Samurai" formerly sold in the US was sold as the "Beaver" elsewhere.<BR>
Does anyone know if the story is true?<BR>
<BR>
Dan<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 05 Dec 1999 15:39:51 GMT<BR>
From: Simon Early <sre@taz.compulink.co.uk><BR>
Subject: Re: Superpowers<BR>
<BR>
> >Not dust, but combustion gases.<BR>
<BR>
Dom was right - it was coal dust, not combustion gases that were the problem <BR>
at Sellafield.  I remember an article in New Scientist on the subject.  The <BR>
problem was due to coal dust settling on surfaces near the detectors, which <BR>
gave off enough radiation to trigger the sensors.<BR>
<BR>
The extra radioactive CO2 in air would never be concentrated enough to set <BR>
off the sensors due to plume dispersion from the flue gas stacks.<BR>
<BR>
Simon<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 05 Dec 1999 10:53:31 -0500<BR>
From: "Josh W. Spencer" <macmanjws@earthlink.net><BR>
Subject: Re: OT: (No go on Nova)<BR>
<BR>
Daniel Phelps wrote regarding the Nova legend:<BR>
> <BR>
> On a simular note it is my understanding that the mini Japanese SUV called<BR>
> the "Samurai" formerly sold in the US was sold as the "Beaver" elsewhere.<BR>
> Does anyone know if the story is true?<BR>
<BR>
Ah, from Suzuki. If that really IS true just think of all the people who<BR>
went on Beaver Patrols! ;) ;)<BR>
<BR>
Sorry, couldn't resist the pun!<BR>
<BR>
==<BR>
Josh<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 5 Dec 1999 15:29:19 -0000<BR>
From: "Mark Preston" <mark@mpreston.demon.co.uk><BR>
Subject: RE: 3D to 2D mapping<BR>
<BR>
IMTU I assume that there are 10 "layers" and that each can be mapped<BR>
to 2D as a sort of "overhead view". It means that the maps correspond<BR>
to a 3D view, but that there are other layers above and below the<BR>
Imperium. With 10 layers, each would be roughly 10 parsecs thick<BR>
(which stretches the idea a bit) but means that out of the main plane<BR>
of the galactic ecliptic stars get more distant - each layer is about<BR>
half as full as the next one nearer the ecliptic. With less than<BR>
jump-3, only the main ecliptic plane is worth mapping since the others<BR>
are pretty much un-navigable.<BR>
<BR>
That's my notion anyway - and it lets me get on with just playing the<BR>
game.<BR>
<BR>
- -----Original Message-----<BR>
From: owner-traveller@lists.imagiconline.com<BR>
[mailto:owner-traveller@lists.imagiconline.com]On Behalf Of Charles<BR>
Collin<BR>
Sent: 04 December 1999 01:47<BR>
To: traveller@lists.imagiconline.com<BR>
Subject: Re: 3D to 2D mapping<BR>
<BR>
<BR>
<Mark Peace><BR>
It would take an infinite 2d area to fill a 3d volume unless you have<BR>
places that aren't accessible in Jump space.  Assuming the 2d plane<BR>
falls<BR>
through all the orbits of planets in a system, does that mean 'up' off<BR>
this plane stops jump drive working?<BR>
</Mark Peace><BR>
<BR>
Sorry, I wasn't clear.  I don't mean that jump space is actually 2D,<BR>
but<BR>
that it is a "thin sheet", about a parsec or two thick that runs<BR>
through<BR>
normal space in a "crumpled" fashion.  Systems might conceivably lie<BR>
on<BR>
the "edge" between two ripples, but this would be exceedingly rare, so<BR>
one<BR>
can micro-jump throughout the same system without worrying about this.<BR>
<BR>
<MP><BR>
Two possible problems:<BR>
1) What about the stars more than 2 subsectors 'up' towards galactic<BR>
north? Are they accessible in Jump space?<BR>
</MP><BR>
<BR>
This is a problem, and not one I see an easy solution to.  You can<BR>
increase the amplitude of the waves, but that just brings other<BR>
problems.<BR>
If there are several "layers" of jump space, this has its own<BR>
difficulties.  But still, I'm more wiling to take this sort of thing<BR>
than<BR>
a flat universe.<BR>
<BR>
<MP><BR>
2) This makes the distance to the galactic core much greater - again<BR>
this<BR>
messes up the core expeditions.<BR>
</MP><BR>
<BR>
True, but how far did the Zhodani get, anyway? My impression is that<BR>
they<BR>
did not make it a significant fraction of the distance to the core,<BR>
but I<BR>
may be mis-remembering.<BR>
<BR>
Charles C.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 5 Dec 1999 09:05:59 -0700 (MST)<BR>
From: Bruce Johnson <johnson@Pharmacy.Arizona.EDU><BR>
Subject: Re: Morons with wrenches [was sci-fi films]<BR>
<BR>
Well, for one thing, you _have_ to put up those signs no matter what, so<BR>
it's not entirely clear that they're morins based on that alone.<BR>
<BR>
It's when you look _inside_ those refrigerators and see brown bags with<BR>
lunch in them that you know the truth...<BR>
<BR>
Ahhh...the commonsense idiocy of the well-educated. In a place I used to<BR>
work for I was on the 'fire brigade'. Originally, we were the folks who<BR>
were going to strap on Scott packs and go into labs looking for people<BR>
overcome by fumes. That is, until the foundations lawyers screamed "You're<BR>
polanning on doing WHATTTT?????!!!!!"<BR>
<BR>
After that our job was to make sure our areas were clear of people in the<BR>
event of a fire alarm.<BR>
<BR>
One morning, the fire alarm goes off...unexpectedly, I might add. I<BR>
trundle through our three labs anmd the common area, and there is one of<BR>
our PhD's, calmly making coffee. Why? So it would be ready when they came<BR>
back in.<BR>
<BR>
Our lab, btw, was next to the very large room containing, on the average,<BR>
several hundred gallon bottles of solvents.<BR>
<BR>
<sigh><BR>
<BR>
In another incident, here at the UA, roofers accidentally caught some wood<BR>
framework in a ventilation duct on fire. (They couldn't see it, they were<BR>
applying the heat to the outside, the wood was on the inside.)<BR>
<BR>
I smelt smoke on the third floor, I went up to the fourth floor to<BR>
investigate, and discovered in one lab, people, coughing, eyes watering,<BR>
looking at the smoke pouring out of the vent in the ceiling, and wondering<BR>
what they should do.<BR>
<BR>
Later during that delightful incident, we were standing outside the<BR>
building. There are fire trucks and firemen _everywhere_, the alarms and<BR>
strobe lights in the building are still going, and a couple of other grad<BR>
students walk past everyone, LOOK AT US, and walk up the stairs to the<BR>
entrance and walk in!<BR>
<BR>
I like that bit about Darwin in space inflicting collateral damage.<BR>
<BR>
ObTrav> Hmm, I don't know, maybe pressure drills on starships. What kind<BR>
of funny things could happen during _those_?? <weg><BR>
<BR>
Bruce Johnson<BR>
University of Arizona<BR>
College of Pharmacy<BR>
Information Technology Group<BR>
<BR>
Institutions do not have opinions, merely customs<BR>
<BR>
<BR>
On Sat, 4 Dec 1999, Kiri Aradia Morgan wrote:<BR>
<BR>
> From: Rick Stump <rick_stump@hotmail.com><BR>
> <BR>
> <BR>
> >A friend of mine who is an aerospace engineer with a major defense<BR>
> contractor said a fair amount of engineering work on nuclear missiles for<BR>
> subs was making them 'sailor-proof' because guys who *knew* they contained a<BR>
> few pounds of glowing death would use inspection latches to open bottles,<BR>
> hide food next to safety switches, etc. He said the worst was a guy caught<BR>
> shorting wires to light a cigar!!!<BR>
> >Spacers are paranoid 'cuz out there Darwin can inflict collateral damage.<BR>
> ><BR>
> ><BR>
> For the last few years I've been working as an administrative assistant in a<BR>
> variety of clinical and research laboratories at the University of<BR>
> California-San Francisco.<BR>
> <BR>
> It is amazing to me that people who work in a clinical laboratory dealing<BR>
> with all the permutations of the AIDS virus (San Francisco has always been<BR>
> ground zero for new developments) and people who work with Dr. Prusiner, who<BR>
> discovered the prion (cause of Mad Cow Disease, Creutzfeldt-Jakob's Disease,<BR>
> and scrapie) must have huge signs in the lab saying:<BR>
> <BR>
> "No Food and Drink"<BR>
> <BR>
> "Do Not Store Food in this Refrigerator"<BR>
> <BR>
> and my personal favorite,<BR>
> <BR>
> "DO NOT PIPET BY MOUTH!"<BR>
> <BR>
> 'nuff said.<BR>
> <BR>
> Kiri<BR>
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<BR>
> Kiri Aradia Morgan         93!      Thou Art God...<BR>
> tiamat@tsoft.com<BR>
> <BR>
> "That wickedness weltering around inside of you, inside of everyone, is<BR>
> sacred somewhere.  There's<BR>
> a deity out here who digs it.  You can respect and love your darkest side,<BR>
> disposing of only what is obsolete or impractical.  It's all about giving<BR>
> yourself permission."<BR>
>                                      -- Jack Darkhand<BR>
> <BR>
> <BR>
> <BR>
> <BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 5 Dec 1999 09:16:58 -0700 (MST)<BR>
From: Bruce Johnson <johnson@Pharmacy.Arizona.EDU><BR>
Subject: Re: Re CGI scripts<BR>
<BR>
On Sat, 4 Dec 1999, William F. Hostman wrote:<BR>
<BR>
> >I'm having thought along these lines as well. My ISP is what I am using for<BR>
> >server space now, and they are a real ho-dunk operation. I use a Mac, and<BR>
> >they say they can't support CGI scripting unless I'm using Win95 or NT. I<BR>
> >don't know if they know what they are talking about, but I'm no better<BR>
> >informed myself. I have some forms and stuff I have been working on for<BR>
> >RPGs, and would like to get them up on my site. So I guess I should move it.<BR>
> >Where to?<BR>
> <BR>
> Don't need to move, just point out to the little B*****ds that they DON'T<BR>
> know what they're talking about. The Scripts are stored and executed BY THE<BR>
> SERVER. The results get retuned as a web-page OR a data file. If you can<BR>
> put HTML up, you can write CGI scripts.<BR>
<BR>
Not if they're running IIS, and to them CGI =='Front Page Extensions'.<BR>
Then, of course, under the Microsoft World Domination Secret Memo, nothing<BR>
but Win systems are allowed to play.<BR>
<BR>
Never underestimate the ignorance of NT Weenies. At this point, I'm kinda<BR>
surprised that they even allowed him to connect with a Mac, since they<BR>
don't work with the Internet and all that...<BR>
<BR>
(apologies and sympathies to all the real NT Weenies on the list, I've<BR>
just run into too many of the really ignorant kind)<BR>
<BR>
Bruce Johnson<BR>
University of Arizona<BR>
College of Pharmacy<BR>
Information Technology Group<BR>
<BR>
Institutions do not have opinions, merely customs<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 5 Dec 1999 09:20:25 -0700 (MST)<BR>
From: Bruce Johnson <johnson@Pharmacy.Arizona.EDU><BR>
Subject: Re: Sci fi films<BR>
<BR>
On Sun, 5 Dec 1999, Black ICE wrote:<BR>
<BR>
> "Josh W. Spencer" wrote:<BR>
> > <BR>
 <BR>
> Don't forget, this is the same Navy that installed Win NT as the OS for<BR>
> just about everything on one of its AEGIS cruisers (I forget which one).<BR>
> <BR>
> Just imagine...<BR>
> <BR>
> The Iranians have declared the Strait of Hormuz closed to ships not<BR>
> flagged in Muslim countries.  To force the issue, USS AEGIS NT is<BR>
> assigned to escort two Panamanian-flag oil tankers to Manama, Bahrain. <BR>
> The ESM det aboard AEGIS NT reports multiple SILKWORM anti-ship missile<BR>
> seeker heads inbound, range 20 nautical miles and closing...<BR>
> <BR>
> BLUE SCREEN OF DEATH!<BR>
> <BR>
> ObTrav:  A good reason not to use High automation on warship designs....<BR>
<BR>
Yeah, but that rule doesn't _cover_ NT...:-P<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sun, 5 Dec 1999 16:22:11 -0000<BR>
From: "Mark S Peace" <mark.s.peace@dunelm.org.uk><BR>
Subject: Re: 3D star maps<BR>
<BR>
These figures were slightly wrong because, whilst I didn't count a binary as<BR>
a system within range, it would still have been listed twice.<BR>
(eg A binary not near any other system would be listed as 2 stars with no<BR>
destinations.)  This brings up another point - there really aren't many on<BR>
them in the data set.  Maybe close binaries aren't listed?<BR>
<BR>
- -----Original Message-----<BR>
>This is the same analysis but within 1.5 parsecs.<BR>
>Desinations<BR>
>            0        1758<BR>
>            1         928<BR>
>            2         410<BR>
>            3         205<BR>
>            4          76<BR>
>            5          21<BR>
>            6           8<BR>
>            >6          0<BR>
><BR>
<BR>
<BR>
Anyway, now for the interesting bit:<BR>
<BR>
This is an analysis of the number of Jump-1 (1 parsec) mains and the number<BR>
of stars on each.  In this case I've deleted binary companions closer than<BR>
0.01 parsecs from the data.  Any more than that and I reckon Jump drive<BR>
would be used and I'd treat them as separate systems.  This leaves 2960<BR>
systems within 25 parsecs of Earth.<BR>
<BR>
No of               No of mains<BR>
systems on<BR>
main<BR>
            1        2111<BR>
            2          36<BR>
            3         120<BR>
            4          10<BR>
            5          26<BR>
            6           3<BR>
            7          15<BR>
            8           2<BR>
            9           4<BR>
           10           2<BR>
           11           2<BR>
           14           1<BR>
           16           1<BR>
<BR>
This is pretty poor for Jump-1.<BR>
<BR>
Now how about 1.5 parsecs for Jump-1?<BR>
<BR>
No of               No of mains<BR>
systems on<BR>
main<BR>
            1        1080<BR>
            2          20<BR>
            3          66<BR>
            4           8<BR>
            5          24<BR>
            6           3<BR>
            7          10<BR>
            8           3<BR>
           11           4<BR>
           12           2<BR>
           13           1<BR>
           15           2<BR>
           16           2<BR>
           18           1<BR>
           22           1<BR>
           27           1<BR>
           35           1<BR>
           45           1<BR>
           80           1<BR>
           87           2<BR>
          111           1<BR>
          116           1<BR>
          121           1<BR>
          231           1<BR>
          255           1<BR>
<BR>
This is much better. Approx 1/3 of the systems don't have any jump-1<BR>
neighbours, but there are still some significant mains.<BR>
<BR>
Mark.<BR>
<BR>
------------------------------<BR>
<BR>
End of Traveller-digest V1999 #1444<BR>
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